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LP 44 – MTV Unplugged in New York

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The Man Who Sold The World + Pennyroyal Tea –

Now that we’ve moved on from video game music, I wasn’t exactly sure what to pick for this week’s LP. In the end I decided to pick one of the records off of my “all-time favorites” list…

MTV Unplugged in New York (1994), by Nirvana. There are just a handful of albums that contain the same emotional quality that is present with this live performance.

Originally performed on November 18, 1993 and then aired on MTV the following month, the record from the performance would not be released until next November. This would be the first Nirvana release after Kurt Cobain’s tragic suicide in April earlier that year. This concert has a very special quality in as it provides both a glimpse into Cobain’s struggle with depression during one of his later performances and just how talented this band was.

Nowadays, this live performance is often held in very high regards, but it’s actually rather different than normal live performances. The performance is largely acoustic, the setlist (apart from one song) consists of lesser known Nirvana tunes, and to top it all off almost half of the songs are obscure covers of other band’s music. Nirvana was a band known for their abrasive, grunge rock. What fans would watch a show like this? Where were the crowd pleasers? Somehow, despite everything going against it, the concert was met with nearly universal acclaim from both diehard fans as well as others outside of the usual Nirvana circle. The striped down quality of the songs were able to highlight the quality of Cobain’s songwriting and emotionally charged vocals. In a rather ironic twist, these tracks have made a dramatic shift to become some of the most beloved Nirvana songs.

I really love the chosen setlist for this concert and I decided to highlight “The Man Who Sold The World” and “Pennyroyal Tea” which follow one another in the performance. The first track, “The Man Who Sold The World”, is a solid example of one of the covers they performed that night. The song is the title track of Bowie’s 1970 album by the same name, a record that Cobain listed in his diary as one of his all-time favorite records. The song features a man who is struggling with identity, eventually sells his soul (or his “world”), and has lost meaning his life. Cobain probably related very closely to the character from the song, and his admiration of the album is what probably convinced him to pay it tribute.

For a change of pace, Cobain handles the following track “Pennyroyal Tea” completely by himself on guitar. Stripped down to only Cobain, the song provides a much deeper impact through his sorrowful lyrics. The subject of the title, Pennyroyal tea, is a tea brewed from a natural herb that can be lethal to consume. While it is no longer professionally administered, it was used long ago by some women as a means for abortion. Cobain describes his own physical and mental health issues within the song, and drinks the tea in an attempt to make the pain go away.

Nirvana really nailed their performance that night in New York City and they did it all in just one take (which was actually unusual for MTV Unplugged). After the show, Cobain got into a disagreement with an MTV producer after the performance who wanted him to go back out and do an encore. In the end, Cobain argued that he had nothing that could possibly follow up the finale “Where Did You Sleep Last Night”, an old blues number from Lead Belly that often goes by the title “In The Pines”. This is a track I almost decided to chose to feature, but instead I opted to link footage of the song performed on MTV. The song is chilling all the way up until the end when Cobain briefly opens his eyes with an almost crazed stare before finishing the song.

Where Did You Sleep Last Night –
https://www.youtube.com/watch?v=2Ydo78YrMvI

Page 154

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Another late Sunday post due to my usual laziness, but it’s here all the same.

So part of my holdup on this page was actually the top three panels. I spent a good bit of time trying to get the foreshortening and perspective to look good (and it still ended up looking like crap…). Anyways I feel like I’m starting to focus in on how I want to ink some of the shadows a little more. Apart from the previously mentioned poor, starter panels on this page, I think the rest of the panels have a lot more controlled and subtle use of the ink shadowing, and I think that’s what I want to shoot for in the future.

Speaking of honing in on style, I kinda got frustrated with characters’ eyes on this page. For doing a comic for over 150 pages, you’d think I’d know how I like to draw eyes, but no, I don’t. Looking back over the many years and MitM pages, I’ve actually made several changes in direction with how I draw eyes. I’m still not sure if I’ve found exactly how I want to depict them. This page I tried making the pupil more into a fully completed oval.

I also just now noticed that I totally forgot to do this with Levi in the third panel…
Whoops >.< JUMP to page Page 154

LP 43 – Swiss Army Man Soundtrack

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Intro Song –

Underwater & River Rocket –

Alright, so this soundtrack is kinda diverting from this month’s theme of video games since this one is actually for a movie. BUT I did kinda start this month a week early with the Journey soundtrack, so I’m gonna break away and finish the month with something a little different ^^

Swiss Army Man (Original Motion Picture Soundtrack) (2016), with music by Andy Hull and Robert McDowell. What a movie! And one that I believe would not nearly have had as strong of an impact without its sublime soundtrack to accompany it.

Hmm…how to describe Swiss Army Man? I feel like either my description would not accurately cover its weirdness, or it would be so detailed that it wouldn’t make any sense. Roughly speaking, the movie follows a stranded man lost on an island and a dead corpse of a man who possesses these rather unusual talents that allow him to be used like a “human Swiss army knife” (hence the title). If that doesn’t sound weird to you yet, things manage to get even more complicated as the movie progresses. Overall the film covers topics of loneliness, depression, social norms, and what it means to be alive. It does all of this through a rather surreal lens, while staying refreshingly humorous even during its more serious moments.

The movie’s music was written and performed by Andy Hull and Robert McDowell (with some additional vocal parts from the two main actors Paul Dano and Daniel Radcliffe). Andy and Robert are the singers/songwriters/guitarists that make up part of the Indie rock band Manchester Orchestra. For this soundtrack though, they were tasked with making and performing songs that only use vocal parts. This was to match the stranded nature of the main characters and allows the music to become part of the story itself. This isn’t just an accompanying film score, but music that the characters are making themselves to keep themselves occupied and sane. The often silly, sometimes sad, songs perfectly pair with the movie’s surreal imagery and gives it just the right amount of playfulness and imagination.

The soundtrack is a blast from start to finish, but I had to include with my picks at least the first track used in the intro sequence aptly titled “Intro Song”. The intro sequence for Swiss Army Man is one of my favorite movie intros as it perfectly sets the stage of what to expect from the dark, bizarre comedy-drama you’re about to watch. “Intro Song” gradually builds and layers more and more vocal parts on top of one another as the scene progresses before breaking out at its climax only to come crashing down in just the next moment.

The next track is actually two tracks that play back to back in the movie (as well as on the soundtrack). “Underwater” and “River Rocket” take place just after the midway highpoint of the film and go through a large variety of sounds. The scene features a variety of emotions from lonely sadness to triumphant happiness. Okay, I admit it, that sounded a little cheesy, but its definitely a scene that really revels in taking your emotions and giving them a good shakeup just because it can. This song actually uses a melody introduced earlier in the film as a lullaby that Paul Dano’s character can’t remember the lyrics to, so he constantly just makes up new words for it. That along with a few other tunes all wrapped up into these two tracks make for a complex song structure that is a real joy to listen to.

Swiss Army Man is definitely one of the films that I’ve seen that I cannot honestly suggest for everyone to see. I’m fully aware that it’ll just be “too weird” for most and its seems to target such a specific niche group as well. But if you’re interested in something a little odd and definitely pretty original, I can’t suggest it enough. The directors Daniel Scheinert and Daniel Kwan (commonly known as the “Daniels”) are known for directing music videos, and their excellent choice of music and placement for this movie is perfectly on cue.

One final note, this vinyl version of the soundtrack is once again another product from the creative house of iam8bit. While they do tend to focus on video game related material, they also feature a few movies and TV show items. This record was printed on a nice blue vinyl and contained several pop-out paper dolls and props from the movie that you can do with as you please. The second photo features the Dano and Radcliffe dolls that are included. It’s a rather fun and unusual design choice that excellently matches up with the feel and peculiarities of the film.

LP 42 – Castlevania II OST

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The Silence of the Daylight –

Bloody Tears –

Continuing on with our video game soundtracks, I knew I had to include at least one chiptune (or 8-bit) soundtrack. A little late at night to finally getting around to posting this week’s LP, but I suppose it fits with this record in a weird way…

Castlevania II (1987), a game by Konami, composed by Kenichi Matsubara. A classic game title from the NES library that has its fair share of praise and critique. A direct sequel to the previous year’s successful Castlevania, it made several additions that would become staples of the series to this day.

Castlevania is a game series that often focuses around its whip-wielding heroes, the Belmonts, as they hunt down vampires and other creatures of the night. In this game Simon Belmont has been cursed and is seeking out the remains of Dracula to undo the curse and seal him away for good. While the gameplay is very similar to the first game, there are some notable differences. The game is still a very difficult platformer, but the game now contains a non-linear map to explore and RPG elements where the player can obtain better items as they progress through the game.

These new changes have now become almost synonymous with Konami’s Castlevania video game series, going as far as to define a game genre known as “Metroidvania” (pulling the “Metroid” part of the name from the other series that is similar in design). However, these now series staples are also one of the game’s biggest weak points. The game is often too cryptic and it is nearly impossible to figure out where to go or what to do. On top of this the game also features a poor selection of boss fights, which is an area where the series normally excels at.

In retrospect, the game is often praised for pioneering where the series would eventually go, while simultaneously criticized for less than smoothly making these additions. One of its larger praises though tend to get laid upon the soundtrack composed by Kenichi Matsubara. This would be the only Castlevania game that Matsubara would write music for and one of the few video games soundtracks he would have his name credited to at all.

“Bloody Tears” is an instantly recognizable tune from the series. Along with the popular tune “Vampire Killer”, this is one of the most likely tracks that a fan would pick out. It starts off immediately with several fast high pitch notes that mimic an organ’s sound, before slowing down to carry a more distinct melody. The other track is titled “The Silence of the Daylight” and also became a very common mainstay for the rest of the series. The track doesn’t contain the same amount of sheer speed and drive that “Bloody Tears” bears, but it is the track that is played during the day when enemies are weaker and less dangerous, so it does a solid job of matching its setting well.

This vinyl print was created and published by the talented people over at Mondo, who create custom poster prints and vinyls, primarily for movies, but also for some video games. This vinyl copy of Castlevania II contains the full NES soundtrack (or the US version) on the A-side and the Famicom soundtrack (Japanese version) on the B-side. I mixed both versions of each song together so that the tracks begin with the Famicom version and then fade into the NES version roughly around the one minute mark.

While the Famicom was released before the NES, it actually contained several technical advantages over the NES. One such perk was the ability for the game cartridge to take the sound outputted by the system’s sound chip, run it through an additional sound chip in the game cartridge, and place more sound layers over it before outputting it through the TV. This allowed developers to create a more complex soundtrack. However, while this helped several games like The Legend Of Zelda, it is kinda infamously known for making Castlevania II‘s soundtrack possibly “worse.” Several of the more complex songs like “Bloody Tears” become almost too muddy with all the extra layers and don’t have as much of a punch to its staccato notes and rhythm parts.

Well I included both back to back so you can come to your own conclusion. Let me know which you prefer!

Page 153

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Yay! Another MitM page update!! 😀

At this point “Every Other Sunday” has unofficially become the new upload schedule…

I’d like to upload things more often, but I’ve been needing some extra time to work on what’s coming in MitM. I’ve also been trying to work on a few other side projects at the moment as well. I hope something will come together with my side projects and get them off the ground and running before long, but we’ll just have to wait and see. Yup, I’m not even sure myself if anything will come of it, but it’s at least keeping me occupied at the moment.

If MitM keeps up this slower pace, I might finally get around to finish that written side story for the MitM universe as well. That’s something that should actually get done honestly. It’s been on the back burner for just a little too long and it would be good practice for me to just write some.

But what about the comic page posted today? Well this is one of those pages that went through several redraws at the sketch stage. I had a hard time deciding how to pace the page and what shots to give for each panel. “Should I show the bandits now? how about the coyotes? and from what angles?” Fun fact: In one of the early sketches I was going to end this page with two panels from the inside of the carpentry to give an update on what was happening in there. But after thinking about the next few pages for awhile, I decided the pacing would work better to hold off for just a bit before opening that barrel of monkeys.

This page still has some of my usual artwork flaws, but I’m fairly pleased with some of the more difficult parts. A really cool part for me is the last panel. It’s kinda fun (and kinda embarrassing) to compare it with a similar foreshortening attempt with the same character way back on Page 29.

Wow…that was sooooooooo long ago >.< JUMP to page Page 153

LP 41 – FTL OST

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Federation –

Rockmen –

Lost Ship –

So as noted in my first two blogs about Journey and Bastion, music can really go a long way in creating a mood, building a world, and telling a story. But can music designed for a game (or a movie for that matter) really be impactful when separated from its intended use? Well to help address that question, I chose a soundtrack from a game that I personally don’t have much playing time with…

Faster Than Light (2012), a game by Subset Games, composed by Ben Prunty. For being a big Indie game fan, I have surprisingly spent very little time with Faster Than Light (often abbreviated FTL). However, the same could NOT be said about its soundtrack. I’ve taken many a relaxing hour with FTL‘s gorgeous music playing somewhere in the background, nearly absent from my mind. And while it can be excellent study music, it also possesses much finesse and fine tuning upon closer inspections.

Since my personal playtime with FTL is so low, I’ll keep the game portion fairly brief. Faster Than Light finds the player commanding a starship deep in space. Your ship contains vital knowledge about the opposing rebellion forces, which you are fleeing from in (you guessed it) “faster than light” travel. The game contains several characteristics found in the “roguelike” genre, like procedurally generated events that are different upon each playthrough and “permadeath” (or “permanent death”). If your ship is destroyed, you must start the game over with a new ship and crew.

But the music is what we’re taking a closer look at today. Ben Prunty was brought onto the project to provide just a few tunes during the game’s early stages. After a significant crowd-funding success on Kickstarter, designers Justin Ma and Matthew Davis were able to commission an entire soundtrack for the game from Prunty. Prunty began with an older song he created back in 2008 titled “Colony Ship”, altering it into what became the main theme “Milky Way”. He then very cleverly ties the overall music together with multiple references to this musical theme throughout the soundtrack.

The soundtrack was constructed in such a way that there are two versions of (almost) every track. The first half is placed under the title of “Explore” where tracks are more laid back and ethereal. The second half is labeled “Battle” where the same tracks are reworked with more driving percussion elements and a heightened sense of tension. The game will crossfade between each version depending upon what is currently happening in the level. In an attempt to give you a little taste of both, I recorded both versions, overlaid them, and made some minor mixing changes.

The first one is titled “Federation” and is the song from the bunch that best showcases the melody from “Milky Way” that was previously mentioned. The song does such an amazing job of rising and falling in energy. If I had to pick only one, I’d probably point to this one because it is able to very accurately paint a picture of what the rest of the soundtrack sounds like. This is one of the few tracks that does not have two versions of itself, and the only one from the three I chose that does not.

The second and third ones are where I jumped into some amateur-level sound mixing! “Rockmen” is the second track posted here and, in my opinion, sounds a tad different than most of the other tracks on the album. The song begins fairly quiet (like several tracks on the album), but it quickly shifts gears around the 40 second mark to have this almost playful quality with an emphasis on syncopated rhythms. However, this sits in stark contrast with the darker musical tone, creating a haunting feeling. This may just be my personal bias though since for some reason it tends to remind me of the music from the Sonic Heroes level “Hang Castle Zone”, which is set in a haunted castle.

I included a third bonus track this time around since the soundtrack had a small extension with a handful of new songs titled FTL: Advanced Edition. This song is called “Lost Ship” and I did a (little more) amount of editing on this one. The beginning starts with both versions already playing, but with the “Battle” version two beats behind the “Explore” one. Once the track speeds up and becomes more complex, both tracks fall back into line and only fade in and out at specific times. It’s definitely nothing special, but it was fun to give each song such a close look to find how best to mix and arrange each one to sound just a little different.

So as noted, I decided to include both the original soundtrack from the game, as well as the free DLC Advanced Edition. Both are intrinsically connected in my mind and it’s hard to envision one without recalling tunes from the other. Both vinyls are from the great folks over at iam8bit and they feature two exclusive album covers designed by the fantastic Leif Podhajsky. Podhajsky is an Australian art designer who is known largely for his album covers for bands like Tame Impala and Of Monsters And Men. His rather Neo-Psychedelic style compliments Prunty’s distinct synth-wave music to a stunning effect. I’ve already gushed about how I enjoy colored vinyl, but these have an excellent splatter color scheme that highlights the covers perfectly. Also did I mention that both feature some very shiny covers, so much so that it was a little bit of a bother to get a good photo of each (but they look super cool in person!)

Of course, I do still believe a video game’s soundtrack should be best enjoyed within the context of the game it was designed for, but I also wouldn’t even begin to suggest an OST holds no value on its own. I think that the people who adore works by John Williams, Hans Zimmer, Ennio Morricone, Joe Hisaishi, or the multitude of extremely talented composers who write film scores, would also agree with that point. Sure, I have sadly played very little of FTL, but considering how much I’ve enjoyed its soundtrack (and piecing together my small experience with the game), I’m confident that it suits the game’s design rather well ^^

I’d hesitate to suggest a game that I personally haven’t played much (even if it’s been critically well received), so instead I’d like to direct you to the soundtrack on Ben Prunty’s Bandcamp, the company responsible for the vinyl pressings iam8bit, and the designer Leif Podhajsky’s personal site. Enjoy!

LP 40 – Bastion OST

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Get Used To It + A Proper Story –

Setting Sail, Coming Home (End Theme) –

Ha, so remember how I mentioned I didn’t choose the obvious first and last song that most people are familiar with for the Journey OST? Yeah…well that’s bascially what I chose this time around from this week’s LP ^^;

Bastion (2011), a game from Supergiant Games, composed by Darren Korb. It’s funny, as for the actual game, Bastion is almost a complete 180 from Journey. While both games take very unorthodox methods of telling their stories, their similarities end there. With Journey, not a single word is spoken or written, but with Bastion, the entire game and the player’s interactions are constantly being narrated by an elderly, gruff-voiced man.

The story is largely narrated in the past tense creating the illusion that the game is some famous folk-tale being told generations later. The player controls someone the narrator refers to only as “the Kid” after an event called the Calamity destroyed and fractured the great city of Caelondia. You are armed with the knowledge that in times of trouble people were instructed to gather at the titular “Bastion” at the heart of the city, which would presumably be a safe location. And from there, the rest of the action role-playing game unfolds.

The game’s story and world is fascinating, but it’s the inclusion of Korb’s excellent soundtrack that really help bring even more character to the game’s decimated landscape. The music sits somewhere between the Wild West, the Far East, hard rock, and electronic hip-hop. It makes extensive use of acoustic instruments to give it that frontier sound, but also underlays several drum samples and string parts to give songs a distinct drive and atmosphere. A single song will effortlessly switch from an acoustic guitar, to an Eastern-styled instrument, to a violin, and then on to an electric guitar. Once all pulled together, the music is able to help paint the unique fantasy setting of Bastion.

I chose the first song off the album “A Proper Story” and included the spoken opening to the record “Get Used To It”. The spoken part is voiced by the actor who provided the narration to the game and I wanted to include it to give you an idea of what that sounds like if you weren’t familiar with it. The music kicks in with a lone guitar played in an almost bluegrass styled manor before bursting open with a wall of sound and other instruments.

The second song chosen for this blog entry is titled “Setting Sail, Coming Home” or also known as the “End Theme” since it is played during the credits. Personally I feel like this one is a little harder to appreciate just by itself. Its brilliance actually lies within the two songs it combines. Not counting this song, there are only two other songs with lyrics (plus a third bonus track added on the album). These two songs act as two different themes for two of the surviving individuals discovered in the story that clash in ideals and background. Without explicitly spoiling the game’s ending though, this track beautifully combines and overlays both sets of lyrics on top of one another and reworks the score to compliment both. Darren Korb provided the male vocal performance along with the very talented Ashley Barrett (who would return on Korb’s next soundtrack Transistor).

While it has actually been a few years since I have played the game, it’s story, characters, and especially its music have since stuck with me. There is very little music out there that sounds even remotely similar and the record consists of over a solid hour of music. Even if you’re not a gamer, I’d encourage you to go give Bastion‘s soundtrack a good listen through at least once ^^

Page 152

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What’s this??? Two updates in a row that fall on Sunday?! (not counting the one missed week between…)

So awhile back I seriously considered changing the update day for MitM, but I could never really decide on another day. Thursday updates date back to Junior year in college for me, since that was the day my work load was lightest, but there really hasn’t been a particular reason to stick with that day since then. I’m not officially saying I’m switching to weekend updates, but if this pattern keeps up, I’ll definitely consider it :\

By the way, there is waaaaaaaaaay too many characters on this page >.< They add up to 38 total!
Needless to say, the sheer number of characters (especially the small ones) took a little extra time. I really tried experimenting with some different inking practices to help the tiny, distant characters pop more and become more distinguishable (emphasis on “tried”). Mixed feelings about the inking job aside, I’m actually quite happy with the single shot of Coy :3

I also tried something else with this page. I attempted to give some “background world exposition” as just that, a “background” conversation. I needed to show the bandits get around and up on the roof, but they didn’t necessarily have any interesting dialogue. With Coy and the coyotes, I needed to at least roughly explain why Coy was catching their attention. Originally the page wasn’t going to have this much background details, but because I decided to the actions with a separate conversation, I had more panels and time to have the coyotes talk more.

And just for fun, this page’s “thumbnail teaser” is actually cannon material! If you follow MitM on Twitter or Facebook, you might have noticed I use an altered thumbnail teaser for the link to each page. Normally it’s just a reworded speech bubble that makes a joke at the expense of MitM or breaks the fourth-wall, but this time is different! I patched in what I was going to originally use for the Bandit dialogue, so you can see what they are actually saying to one another. I still hope the page makes sense without this additional material, but it was fun to add for clarification.

Since it’s actually useful for understanding the page, I’ll include it here as well…

JUMP to page Page 152

LP 39 – Journey OST

LP 39 – Journey OST published on

The Road Of Trials –

Atonement –

Alright, so I want to do something a little bit different for the month of February. This month I’ll try to focus on Original Soundtracks (OSTs), specifically ones from Video Games.
(also, yes, I know it’s not February yet, but I didn’t have another record in mind for this week, so I decided to just go ahead and start this…)

Journey (2012), a game from That Game Company, composed by Austin Wintory. When I decided to do some video game soundtracks, I knew I really had to kick it off with this one. Journey is a game that I still easily rank as one of my favorite games because there really is very little else out there that perfectly captures the same idea (except for Flower, but that was done by the same game company right before they started working on Journey).

So if it’s so unique, then what is this game, Journey? Well…it’s probably easier to start by describing what it is NOT. It doesn’t have any “enemies” to vanquish, or “points” to achieve a good “score.” There’s very little “gameplay” to this game other than walking and sometimes jumping. Most games that treat gameplay as a lower priority tend to do so to focus on something like story. But even that’s not exactly true of this game either. Journey doesn’t have any lines of dialogue (spoken or written). What can be described as a “story,” is portrayed only through images, color, and music. The visuals do go a long way to help infer a story to the player, but it’s probably the music that really brings us the closest to dialogue.

Now, before we dive deeper into meaning, I want to state that I agree with the developers’ opinions about the “meaning of the game.” There is no ONE “meaning” exactly. Just ask anyone who’s played the game and regardless of whether they liked it or not, they will likely give you different interruptions of what the game was trying to say. So my opinions on this are only that: My opinions.

One thing that is certain though, and that is the game was designed after the famous “Hero’s Journey” model. This model was discovered by historians studying several cultures myths, religions, and heroes. Most stories were observed as having several distinct characteristics in their story arcs. A good more modern day example of this form of storytelling is the original Star Wars trilogy, which George Lucas wrote with that purpose in mind. I could spend a long time just describing that alone, but instead I’ll provide the link to the Wikipedia article if this strikes your interest.

But back to the soundtrack. The composer Austin Wintory (who would go on to score The Banner Saga, Monaco, and Assassin’s Creed Syndicate; just to name a few) cleverly named each of the tracks on the soundtrack to reference one of the steps or events in the Hero’s Journey tale. The peaceful cello solo for the opening song “Nascence” and the truly transcending nature of the ending “Apotheosis”, both have titles that literally mean “born” and “climax.” It’s not surprising that these are the two most popular songs that stuck with players long after playing, but I want to focus on two of the equally powerful middle tracks.

“The Road Of Trials” is easily the fastest and most uplifting of the tracks from the game. It accurately depicts the sheer awe and beauty of when (according to the Hero’s Journey) the titular character has passed over into the “unnatural” or “hidden” world. The song also slyly slips in some ominous dark tones as it comes to a close, hinting of what the next song “Temptation” is about to bring forth. The second track I chose follows the “Descent” and is titled “Atonement”. This portion of the game marks a turning point. Up till now the player has been roughly heading in the direction of a peculiar shaped mountain in the distance, but their path has taken them largely downhill. From this point the player never ceases to ascend as they begin to climb the mountain side. This song delicately balances the sadness of what the player has learned and the difficult challenge that is yet to come, while still sounding determined and strong.

Well, if you can’t tell already, the game Journey gets a glowing recommendation from me! Its soundtrack is superb and excellent on its own, but the way it mixes and molds with the game itself to help tell a greater story is the really amazing part. Wintory’s score definitely turned some heads though because it was the first ever video game soundtrack to be nominated for a “Best Score Soundtrack for Visual Media” Grammy, which normally goes to a movie (although it was beat by “Baba Yetu” by a few years for “first video game song” to be nominated and win a Grammy for “Best Instrumental Arrangement Accompanying Vocalist(s)”).

And lastly I included a short GIF of the four different sides of the vinyl soundtrack published by iam8bit. Each side is represented by one of four white, glowing symbols above each character. The different background colors depict different points in the game and its color palette. Also each character has a slightly more elaborate robe than the previous (culminating in the white robe), which is a reference to the fact that each time you complete the game, another ring of gold embroidery is added to the edge of your robe. Sometimes, it’s the little details that specially packaged vinyls handle so well. You should probably expect to see more vinyl pressings from this company this month ^^

LP 38 – & I’m Fine Today

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Wasted Mind –

Jah Werx –

Alright, been wanting to highlight this band for a few weeks actually. Back in the first half of December I saw them at an excellent small bar concert in downtown Boise. Because of the Christmas-themed and end-of-the-year posts I’ve been doing, this record got pushed back by a few weeks, but now I’m all geared up and ready to dive into some discussion 😀

& I’m Fine Today (2017), by SUSTO. I love covering smaller bands that aren’t as well known. There’s always the tantalizing possibility that who you’re listening to could possibly be tomorrow’s next big name. And if you asked my opinion (well, you’re reading my article, so I guess you are asking…), I genuinely feel like these guys could really develop a serious following!

First, let’s talk a little bit about their name. The term “SUSTO” is derived from a folk illness that is part of several Latin American cultures. When I say “folk illness” I mean it’s not exactly a “real” illness, or at least from a medical/scientific perspective, but that doesn’t mean it isn’t real to the people who are plagued by it. Wikipedia describes it as what would medically be considered a panic attack, but Justin Osborne (lead singer/songwriter of SUSTO) expounded upon it a little more. He added that it can be something simple like general anxiety, or more serious like deep depression. It is believed that these symptoms are caused by a separation between your “spirit/soul” and your body. Obviously the existence of a spirit or soul is near impossible to prove from a scientific point of view, but I really do believe there is some inherent truth to the notion.

Alright, that’s cool and all, but what about the band itself? What are they like? Well their current lineup is a 5-piece band, consisting of Osborne, Corey Campbell, Jenna Desmond, and Marshall Hudson. Their musical sound jumps around a bit, but overall, they have this Alternative Country vibe with some deep Americana influences and some fun Indie flare to their performance. Lyrically, SUSTO’s music also ranges from being chill and silly, to being challenging and thought-provoking. Frankly, their music really reminds me of Father John Misty’s material (and that’s a great thing!), but maybe with a little less satire and not as cynical ^^;

The album & I’m Fine Today (which, by the way, is an awesome name!) is an impressive sophomore album. Their self-titled debut in 2014 was definitely a strong start (and “Vampiro 66” from that album, is still one of my favorite tracks from them) but I think their second album really is a big leap forward for SUSTO. The record is sequenced in such a way that it flows smoothly between different musical styles and balances out its serious and light tones effortlessly. Overall, the album tackles everyday struggles that we are faced with and how hopeless one can feel when caught in the middle of these troubles. BUT the album always manages to bounce back with the comforting sentiment that in the end “everything will turn out fine.”

A great example of this ideal is the final track on the record, “Jah Werx”. Built around a fairly simple refrain, it affirms that notion that everything is fine. At times, the track feels spiritual and transcendent, and when the band finished their live set with this fitting song it was easily one of those moments you wished could stretch on for forever. But whoops! I skipped over the first track I chose to feature. “Wasted Mind” is a song that gradually grew on me each time I heard it. Initially I was planning on choosing something complicated like “Gay In The South” or my introduction to the band, “Waves”, but after listening to the album on repeat a few times before writing this, I knew I had to go with this one. The tune starts off slowly with a distinct alt-country sound, but gradually grows throughout itself into something more. Eventually it fades off to silence just to come back even bigger than before with the title being sung on repeat.

SUSTO is a band that I would love to see go somewhere (well technically they already have “gone somewhere” since they’re on tour in Europe right now, but you know what I mean…). I feel like there is something honest and real about what their lyrics and their musical diversity is an important trait to have in their sound. Looking for some more impressive music from SUSTO? I’d suggest another track from this album “Hard Drugs” which I almost chose for a track to feature. If you want something a little fun and a tad silly though, the music video for their song “Chillin’ On The Beach With My Best Friend Jesus Christ” still makes me laugh xD

SIDE NOTE: Somehow, I have failed to mention this in literally every single relevant Monday LP, but I’m actually a pretty big fan of colored vinyl (although not a huge “picture disc” fan, unless they’re pretty minimalistic). I wanted to mention it this time, because the alternate color for this vinyl is much less noticeable, as it is a very dark maroon color with some marbled texture (I should make a habit of describing the version I have when introducing the record…). Sure, there are definitely some times where the colored version may not have as high of sound quality as just a traditional 180 gram black vinyl pressing may have, but that normally depends more on the pressing plant used instead of the actual color chosen in my experience. Also the fact that I’m not as big of an Audiophile as some people, may impact my opinion slightly ^^;